#ifndef ABSTRACT_SCENE_H
#define ABSTRACT_SCENE_H

#include "../../ugame/include/ugame.h"
#include "../../util/include/util.h"
//#include "../../model/include/model.h"
#include "../../AppMacro.h"


USING_NS_CC;
using namespace ugame;

class AbstractScene: public Scene, public UGView
{
protected:
    virtual void onEnter();
    virtual void onExit();
    
public:
	/* constructor and deconstructor functions */
	AbstractScene(void);
	virtual ~AbstractScene(void);
};
#endif

